toyGraphics / com.anysolo.toyGraphics / drawAnimation

drawAnimation

fun Graphics.drawAnimation(x: Int, y: Int, animation: Animation): Unit

Draws current frame from animation.

If animation is stopped this method does nothing.

fun Graphics.drawAnimation(x: Int, y: Int, animation: Animation, angle: Double, anchorx: Int = 0, anchory: Int = 0): Unit

Draws rotated animation.

Draws an animation rotated on angle measured in radians. angle=Math.PI will be a half of the full circle. The animation rotates coordinates around an anchor point. You can set the anchor point using anchorx and anchory. By default the anchor point is 0,0, meaning the animation rotates around its top left corner.