All Types

com.anysolo.toyGraphics.Animation

Animation is a set of pictures (activeFrames) showing in a sequence with given delay between them.

com.anysolo.toyGraphics.AnimationFrames

A set of animation frames.

com.anysolo.toyGraphics.AnimationManager

Animation manager is what makes animation alive.

com.anysolo.toyGraphics.Color

Rgb color. You can create any color from red, green and blue values. RGB values should from in 0..255 range.

kotlin.Double (extensions in package com.anysolo.toyGraphics)
com.anysolo.toyGraphics.Graphics

Use this class to draw on a window.

com.anysolo.toyGraphics.Image

An image from file.

com.anysolo.toyGraphics.ImageError
com.anysolo.toyGraphics.ImageFileError
com.anysolo.toyGraphics.Key

Contains information about one pressed key

com.anysolo.toyGraphics.Keyboard

Use this class to work with keyboard

com.anysolo.toyGraphics.KeyCodes
com.anysolo.toyGraphics.KeyModifiers
com.anysolo.toyGraphics.Pal16

16 colors palette from old computers.

com.anysolo.toyGraphics.Point

Point on the window.

com.anysolo.toyGraphics.Rect

Rectangular. You can define it either with top left corner and size or top left and right bottom cornet.

com.anysolo.toyGraphics.Size

Width and height in one object

com.anysolo.toyGraphics.ToyGraphicsError
com.anysolo.toyGraphics.Turtle

Allows to use turtle graphics like in Logo language.

com.anysolo.toyGraphics.Window

The graphic window of your program.